Interface Savable

All Known Subinterfaces:
AnimTrack<T>, CinematicEvent, ClonableTrack, CollisionData, Control, EmitterShape, GlyphParser, HasLocalTransform, LodCalculator, LodThreshold, ParticleInfluencer, PhysicsControl, ProbeArea, TerrainGridTileLoader, Track
All Known Implementing Classes:
AbstractBox, AbstractCinematicEvent, AbstractControl, AbstractNodeControl, AbstractPhysicsControl, AbstractPhysicsDebugControl, AbstractShadowFilter, AbstractShadowRenderer, ActionButton, AmbientLight, Animation, AnimationEvent, AnimationTrack, AnimClip, AnimComposer, AnimControl, AnimEvent, AnimLayer, Armature, ArmatureDebugger, ArmatureInterJointsWire, ArmatureMask, ArmatureNode, Arrow, AssetKey, AssetLinkNode, AssetTileLoader, AudioKey, AudioNode, AudioTrack, AuthSelectionWindow, BandPassFilter, BatchNode, BetterCharacterControl, BIHNode, BIHTree, BillboardControl, BitmapCharacter, BitmapCharacterSet, BitmapFont, BitmapText, BloomFilter, Bone, BoneLink, BoneTrack, BoundingBox, BoundingSphere, BoundingSphereDebug, BoundingVolume, Box, BoxCollisionShape, BufferObject, BufferRegion, BulletCharacterDebugControl, BulletGhostObjectDebugControl, BulletJointDebugControl, BulletRigidBodyDebugControl, BulletVehicleDebugControl, Button, Camera, CameraControl, CameraEvent, CameraNode, CapsuleCollisionShape, CartoonEdgeFilter, CenterQuad, CharacterControl, ChaseCamera, Checkbox, ChildCollisionShape, Cinematic, CollisionShape, ColorChooser, ColorOverlayFilter, ColorRGBA, CompactFloatArray, CompactQuaternionArray, CompactVector3Array, ComposeFilter, CompoundCollisionShape, ConeCollisionShape, ConeJoint, Container, ContentTextureKey, ContrastAdjustmentFilter, CrossHatchFilter, CursorEventControl, Curve, Cylinder, CylinderCollisionShape, DacConfiguration, DacLinks, DefaultFocusTraversalControl, DefaultParticleInfluencer, DepthOfFieldFilter, DirectionalLight, DirectionalLightShadowFilter, DirectionalLightShadowRenderer, DistanceLodCalculator, DMesh, Dome, DragAndDropControl, DynamicAnimControl, EffectControl, EffectTrack, EffectTrack.KillParticleControl, EmitterBoxShape, EmitterMeshConvexHullShape, EmitterMeshFaceShape, EmitterMeshVertexShape, EmitterPointShape, EmitterSphereShape, EmptyParticleInfluencer, EnvironmentProbeControl, FadeFilter, Filter, Filter, FilterKey, FilterPostProcessor, FogFilter, FractalTileLoader, FXAAFilter, GammaCorrectionFilter, GeoMap, Geometry, GeometryGroupNode, GhostControl, GImpactCollisionShape, GltfModelKey, Grid, GridPanel, GuiControl, HeightfieldCollisionShape, HighPassFilter, HingeJoint, HullCollisionShape, Image, ImageTileLoader, InstancedGeometry, InstancedNode, Joint, JointShape, Kerning, KeyFrame, KinematicRagdollControl, KinematicRagdollControl.PhysicsBoneLink, Label, Light, LightControl, LightList, LightNode, LightProbe, LightScatteringFilter, Line, Line, LineSegment, ListBox, LodControl, LODGeomap, LowPassFilter, Material, MaterialKey, MatParam, MatParamOverride, MatParamTexture, Matrix3f, Matrix4f, MBox, Mesh, MeshCollisionShape, ModelKey, MorphControl, MorphTarget, MorphTrack, MotionEvent, MotionPath, MotionTrack, MouseEventControl, MultiTerrainLodControl, NButton, NColumn, NConfirmDialogWindow, NContainer, NErrorWindow, NewtonianParticleInfluencer, NHud, NIconButton, Nip46AuthStrategy, Nip46AuthWindow, Nip46ChallengeWindow, NLabel, NLoadingSpinner, NMultiPageList, Node, NormalRecalcControl, NPanel, NQrViewer, NRow, NsecAuthWindow, NTextInput, NToast, NullSavable, NVSpacer, NWindow, OgreMaterialKey, OgreMeshKey, OptionPanel, OrientedBoxProbeArea, Panel, ParticleEmitter, ParticleEmitter.ParticleEmitterControl, ParticleMesh, ParticlePointMesh, ParticleTriMesh, PasswordField, PerspectiveLodCalculator, PhysicsCharacter, PhysicsCollisionObject, PhysicsGhostObject, PhysicsJoint, PhysicsLink, PhysicsRigidBody, PhysicsVehicle, Picture, Plane, PlaneCollisionShape, Point2PointJoint, PointLight, PointLightShadowFilter, PointLightShadowRenderer, Pose, PoseTrack, PoseTrack.PoseFrame, PosterizationFilter, PQTorus, ProgressBar, PssmShadowFilter, Quad, Quaternion, RadialBlurFilter, RadialParticleInfluencer, RangeOfMotion, Ray, Rectangle, RectangleMesh, RenderState, RigidBodyControl, Ring, RollupPanel, SavableWrapSerializable, SceneKey, Selector, ShaderAssetKey, ShaderGenerationInfo, ShaderNode, ShaderNodeDefinition, ShaderNodeDefinitionKey, ShaderNodeVariable, SimpleBatchNode, SimpleLodThreshold, SimplexCollisionShape, SingleLayerInfluenceMask, SixDofJoint, Skeleton, SkeletonControl, SkeletonDebugger, SkeletonInterBoneWire, SkeletonPoints, SkeletonWire, SkinningControl, Slider, SliderJoint, SoftBloomFilter, SoundEvent, SoundTrack, Spatial, SpatialTrack, Sphere, SphereCollisionShape, SphereProbeArea, Spinner, Spline, SpotLight, SpotLightShadowFilter, SpotLightShadowRenderer, SSAOFilter, StatsView, StoredAuthSelectionWindow, StripBox, StructStd140BufferObject, Surface, SVGTextureKey, TabbedPanel, TbtQuad, TechniqueDef, TerrainGrid, TerrainGridLodControl, TerrainLodControl, TerrainPatch, TerrainQuad, TextField, Texture, Texture2D, Texture3D, TextureArray, TextureCubeMap, TextureKey, TimeLine, ToneMapFilter, TorsoLink, Torus, TrackInfo, Transform, TransformTrack, TranslucentBucketFilter, Triangle, UpdateControl, UserData, VariableMapping, Vector2f, Vector3f, Vector4f, VehicleControl, VehicleWheel, VertexBuffer, WaterFilter, WireBox, WireFrustum, WireSphere

public interface Savable
Savable is an interface for objects that can be serialized using jME's serialization system.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
     
    void