Interface LogicFragment
- All Superinterfaces:
Fragment
A fragment that with a single update method that is called every frame during the application logic update
loop.
This can be used to perform game logic updates including updating the scene graph, processing inputs,
attaching and using controls or other components, etc.
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Method Summary
Modifier and TypeMethodDescriptionvoid
updateAppLogic
(float tpf) Called by the application logic update loop.
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Method Details
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updateAppLogic
void updateAppLogic(float tpf) Called by the application logic update loop. This method is called every frame before the render phase.- Parameters:
tpf
- time per frame
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